All 15 Worlds - Ranked Worst to Best | Wizard101 Amino (2024)

The time has come! Calamity has finally reached Empyrea! I'm not done yet, but I am in the final area, so I think I've experienced enough for this blog's sake. If you couldn't already guess, I'm going to share my thoughts on all 13 main worlds in the spiral, and the two largest side worlds! Darkmoor, Aquila, and The Arcanum are excluded for what I would hope are obvious reasons... (though I do love the Arcanum). So, here goes!

I'm going to do something different than the usual world banner pictures you might expect... everyone has seen those a billion times. Instead, each world will get a song that it reminds me of. So while you're reading the wizard101 world ranking, enjoy my wizard101 world playlist!

And what a coincidence that this coincides perfectly with the #5kcelebration

Happy 5000 members!

#15. Zafaria

sorry... I couldn't resist

This shouldn't be a surprise to anyone who has played through this world. Zafaria looks amazing, but the gameplay here is just horrendous. This is quite possibly the defeat and collect capital of Wizard101, with what feels like the lowest number of boss fights per area. Drum Jungle starts to fix this, but it's too little too late at this point. Zafaria is just a world I couldn't wait to complete. The story about the missing kids was okay, but ultimately not enough to save this world from being a bore-fest.

#14. Mooshu

Europe - Ninja

I wanted to like Mooshu, I really did. Feudal Japan is a fascinating time period, but somehow KI managed to take this and turn it into a completely forgettable world that just drags on and on. It doesn't look nice at all aesthetically. I know the first arc worlds all have this issue to an extent, but Mooshu is the worst looking by far. And the story! We were right on Malistaire's trail; what was the point of totally derailing that chase for this?? And the dungeons, oh the dungeons... Crimson Fields is boring, Shirataki Temple is infuriating, and the Tree of Life is a total joke. There was not a single interesting character, or even slightly memorable character here. The only reason it's not at the bottom is because at least they toned down the insane defeat and collect quests. Still, I hope KI revisits another period of Japan in the future and gives it the world it deserves.

#13. Dragonspyre

The Battle of Stoneguard Mountain

This is just a slightly less bad Mooshu. Thankfully there are more boss fights here and less mob fights, which is always a plus, but it's just so... eh. It always struck me as odd that were here for Malistaire, but for whatever reason have to impress all these ghosts instead. It doesn't really feel like any progress is being made to the goal up until the very end when we finally hatch and train the baby dragon. The end of Dragonspyre is great; the dragon flight is pretty cool, and the Great Spyre is the most memorable part of arc 1 for sure. The rest though... the towers are repetitive, and I despise the Labyrinth with every fiber of my being. It is the worst dungeon in the whole game, hands down.

#12. Celestia

Theocracy - Ghost Ship - Lyrics

Clearly KI had trouble with this whole cluster of worlds, my bottom 4 are all consecutive! Celestia has several things going for it: it's awesome to finally have astral magic, and I like the steampunk Atlantis vibe. Also, the Trial of Spheres is the most epic looking dungeon in the game.The story is basically nonexistent though. I honestly can't remember why we even went to Celestia in the first place, or what the purpose for doing anything there even was. It's really just an average world that was let down even more by the story.

#11. Avalon

Rhapsody (of Fire) - Triumph for my magic Steel

Probably the first of several unpopular opinions here, I really wanted to like Avalon, just like Mooshu. To be fair though, Avalon is nowhere near as bad as Mooshu, and after Zafaria it's really refreshing. Honestly though, it's just another mediocre world that maybe goes on for just a tad too long. The decent story brings it a bit higher up, and it was cool seeing bits of Morganthe's past, but at the end of the day, Avalon is just... okay. The music is great though!

#10. Krokotopia

Symphony X - Pharaoh

Krokotopia has a lot of good stuff going for it. It's awesome to finally see the real Balance school, and some of the quest lines are pretty fun too, particularly battling in the Krokosphinx arena. The dungeons aren't too bad either, which is good since this is the first time a typical player will see a real dungeon. There's really not much wrong with this world, and I personally enjoy it. I just also think there are plenty of other worlds that do things better.

#9. Azteca

Tierramystica - llanto de mi tierra 2013

I like Azteca, in theory at least. Mesoamerican mythology is really cool (so much that I did a blog on it), and of course I love dinosaurs! I also actually enjoy the story! Sure it's long and convoluted, but at the end of the day there's a clear goal: Stop Azteca from being destroyed. And by the end of this world, it's a goal that I actually become invested in, and the fact that we fail... it's really tragic. I also like that at around this point, KI started writing darker elements into their story, with apocalyptic themes of death and fear really taking center stage here. I've got a few complaints though... first, it could have easily been half as long and not lost any important story elements. Second, the difficulty isn't well implemented. Beefing up the bosses' health pools doesn't make for meaningfully hard fights, just long and boring ones. But overall, I still enjoy Azteca, and I don't think it deserves it's overhated status.

#8. Wysteria

W.A.S.P. - School Daze

I put this in the middle because it's really just kind of... middling. It's a cute little world, but there's just not enough here, and the rewards arent really worth it. Still, the alternate schools are funny, and it's cool that they put a little 'intro to cheaters' for lower level wizards. I just wish we could at least get some Wysterian spell for the trouble!

#7. Wizard City

Twilight Force - Rise of a Hero

Come on, how can anyone hate Wizard City! It's the perfect noob world! The story is serviceable enough, but the point of this world is really just to introduce players to the game, and serve as a hub of sorts. It fulfills both roles admirably well, with its school-divided streets, gradual scaling to the typical 1v2 mob fight, and even a tough dungeon in Sunken City for adventurous level 12 wizards. It's not the best world, for sure. But if you hate Wizard City... you might as well stop playing now, because you'll probably hate the whole game.

#6. Marleybone

Praying Mantis - Panic In The Streets

And the award for best first arc world goes tooooo... Marleybone! Everything here is just done so well! The world is short and sweet, and is the only one for a while to go with this "all killer, no filler" approach. Sherlock Bones and Meowiarty are easily the most memorable characters in the first arc, the music is amazing, and I love the nighttime city aesthetic. Also, I don't see how people have problems getting pulled by mobs here... I've never had an issue with that. Lastly, the gameplay is just the right amount of difficulty, and includes three of the best dungeons in the first arc: Ironworks, Katzenstein's Lab, and Big Ben. This is just an overall great world that I can't wait to get to on my next wizard.

#5. Grizzleheim

Manowar - Sleipnir | lyrics

Top 5 time! I love Nordic themes, and Grizzleheim does not dissapoint! The story here is really strong, and something that kept me interested until the end, and the raven villains are incredibly memorable. Really though, the reason Grizzleheim is so high up is Wintertusk. I always do Wintertusk right after Dragonspyre. With all those bad worlds in a row, it's nice to have this to break up the drudgery. The difficulty is pretty high for a level 50 wizard, but it's actually a fun struggle somehow! Not to mention the rewards are great, with tons of experience, two spells, and a pet. Nastrond remains a favorite dungeon of mine too, with the final fight being especially fun. I love the tag cheat! Also, Nordrilund has the best theme in the game, period.

#4. Mirage

Myrath - Tales of the Sands

No surprise, the top 4 are all the most recent worlds. KI really stepped up their game design in these recent areas. The characters are all amazing, particularly the hilarious Ozzy, and Snake Plizkin. Difficulty is actually done right here too. Enemies have lower health, but their damage boost and pierce makes for quick n' dirty battles, which are far more enjoyable. I like the slight overhaul on cheaters too - the major ones still exist, but there's a ton of cheating bosses that are perfectly soloable now. Cheaters are always a nice change of pace, and being able to solo most of them is even better. The aesthetics are awesome too, finally the desert is done right! Alkali Barrows just might be my favorite area in the game, by looks. The one thing that lets Mirage down is the story though... I wanted more Cabal! Not solving petty Qhat feuds! The ending is at least fittingly dire and epic, but it could have been done better. Also, why was there no conclusion to Istar's arc? She just kind of... left. Despite this though, I still loved Mirage, and it's definitely worthy of a top spot.

#3. Khrysalis

Gamma Ray Introduction Dethrone Tyrany

Khrysalis is an almost perfect world. The story is absolutely amazing, sneaking into a heavily corrupted world, finding what's left of the resistance, and overthrowing the umbra legion's tyranny makes for a perfect end to a subpar arc. Khrysalis made a ton of changes for the better, most notable of which are the companions and better characterizations. Dyvim Whitehart is just the coolest little mouse ever, and Zaltanna the Mirrormask's big reveal is unforgettable to me. Not to mention, taking down Morganthe's warlords one by one, the facing them again in them galleries is just so awesome. Serious megaman vibes there. Other cool bits include the battle in Moon Cliffs, the Solar Arc, and Radiance Reborn. My only complaint is the length... while there's really not too much extra junk in the story, it's still really long. Luckily, I like the world enough that the length doesn't generally get to me. Also, giant bugs! That's awesome!

#2. Polaris

Dorsal Atlântica - Stalingrado

Polaris was a world I honestly didn't expect much from. I heard it was too easy and too short. Well, after Khrysalis it certainly wasn't that tough, but that's okay! I still really enjoyed it! Again, the characters here are brilliant, particularly Ivan, Danton, and of course Mellori. Even the minor characters like the seal team and Cesar were really good. The story was pretty amazing too, instead of the typical 'big bad', it touched on things like oppression and even class warfare. The militaristic angle was tastefully done too. I particularly liked liberating Walruskberg at the start, and infiltrating Katabata Iceblock. The overall ease of the world also made tougher fights like Ygor, Detolli, Baba Yaga, and of course, the Rat really stand out.

I'll briefly mention the Arcanum here too, just to say that this it is AMAZING. I come here for potions now, just because it's such a cool spot! The scholars are far more interesting than the teachers at Ravenwood, and it feels like they're your research partners rather than your professors.

#1. Empyrea

Rings of Saturn - The Heavens Have Fallen

Empyrea is the world that gets everything right. The characters here are incredibly strong; right from the start, Pork, Beans, Khan, and Sparck make an impression, and continue to be some of my favorite companions. The designs of the beastmen and alphoi are brilliant; almost human, but just different enough to be alien. The references are just perfect here too, all the batman villains working for Medulla, Bowie references, and the muse Alyvia in Zanadu... (glad to see someone else appreciates that musical).

But I digress. The story here is awesome too, easily one of the best to date. I'm a big fan of the small reveal that comes just past the 3/4 point, with the Bat - it just solidifies my love of Spider's children as characters. It's great to see more Cabal related stuff too, and actually be fighting directly against them for the majority of the plot! Medulla has a sufficiently punchable face, and despite all I've heard about how much of a pain the fight is, I can't wait to take him down.

I do have to criticize one thing: the return of defeat and collect is a bit disheartening. It's still nowhere near as terrible as it has been in the past though, and overall doesn't detract too much. I seriously can't wait for part 2, to see the other chains and just where this story is going to go next! The grandfather spider arc has lived up to all my expectations, and I hope the team that's been working on the game lately stays! They clearly know how to write an engaging, and not confusing story, and design a good turn based card game!

#curatorreview

All 15 Worlds - Ranked Worst to Best | Wizard101 Amino (1)

All 15 Worlds - Ranked Worst to Best | Wizard101 Amino (2024)
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